From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-artwork/2012-May/001393.html | 73 +++++++++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 zarb-ml/mageia-artwork/2012-May/001393.html (limited to 'zarb-ml/mageia-artwork/2012-May/001393.html') diff --git a/zarb-ml/mageia-artwork/2012-May/001393.html b/zarb-ml/mageia-artwork/2012-May/001393.html new file mode 100644 index 000000000..c619460b1 --- /dev/null +++ b/zarb-ml/mageia-artwork/2012-May/001393.html @@ -0,0 +1,73 @@ + + + + [Mageia-artwork] Meeting tomorrow + + + + + + + + + +

[Mageia-artwork] Meeting tomorrow

+ Sebastian + sebsebseb_mageia at gmx.com +
+ Tue May 1 23:54:15 CEST 2012 +

+
+ +
Yep probably not that much point having a  meeting tomorrow. I mean 
+artwork-wise the main thing is to make sure all of the correct artwork 
+goes into the release candidate I assume, and that artwork then also 
+goes into the final, and so artwork-wise that would be it really for 
+this release cycle?  Well I guess there may be two exceptions to this. 
+1. some artwork may say release candidate on it I assume. 2. I wonder 
+what the progress of the installer sideshow screenshots graphics are, I 
+mean the ones that were going to be used instead.
+
+iamoverrated/Steven has been making nice Mageia artwork. Ok so it won't 
+end up in Mageia 2, but can still be used by people. Donald just like if 
+your friend finnishes the sound scheme it can be used by people, even if 
+it doesn't go into the repos and isn't by default in Mageia 2.  Hopefuly 
+can get it into Mageia 3 by default if it's good enough though :).  Also 
+I am still interested in hearing a sound scheme sample :).
+
+Sebastian (sebsebseb)
+
+ + + +
+

+ +
+More information about the Mageia-artwork +mailing list
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