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+ <H1>[Mageia-dev] new fonts?</H1>
+ <B>Felix Miata</B>
+ <A HREF="mailto:mageia-dev%40mageia.org?Subject=Re%3A%20%5BMageia-dev%5D%20new%20fonts%3F&In-Reply-To=%3C5061132F.4060804%40earthlink.net%3E"
+ TITLE="[Mageia-dev] new fonts?">mrmazda at earthlink.net
+ </A><BR>
+ <I>Tue Sep 25 04:13:03 CEST 2012</I>
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+<PRE>On 2012-09-24 13:21 (GMT-0400) Liam R E Quin composed:
+
+&gt;<i> . rendering quality - irregularities tend to be distracting and cause
+</I>&gt;<i> fatigue but people often say they like them at first;
+</I>
+Rendering quality is highly influenced by screen pixel density. The higher
+the density, the more pixels are required to render any glyph at a given
+physical size. As density increases, the effects of smoothing techniques
+diminish, eventually having no impact if density is high enough or viewing
+distance is longer. Kerning, character spacing an accuracy also improve as
+density increases, causing glyphs to render more faithfully to their designs.
+
+The converse is that on low density screens, there's more variability that
+readers can be sensitive to. Those who are sensitive do well to upgrade to
+higher quality (higher pixel density) display devices. Even the apparent 20%
+jump from 100 to 120 can be striking. The reality is the density increase is
+a function of the squares of 100 and 120: 44%!
+--
+&quot;The wise are known for their understanding, and pleasant
+words are persuasive.&quot; Proverbs 16:21 (New Living Translation)
+
+ Team OS/2 ** Reg. Linux User #211409 ** a11y rocks!
+
+Felix Miata *** <A HREF="http://fm.no-ip.com/">http://fm.no-ip.com/</A>
+</PRE>
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