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+ <H1>[Mageia-dev] RFC: Improvements for ioquake3 package and related games</H1>
+ <B>Samuel Verschelde</B>
+ <A HREF="mailto:mageia-dev%40mageia.org?Subject=Re%3A%20%5BMageia-dev%5D%20RFC%3A%20Improvements%20for%20ioquake3%20package%20and%20related%0A%09games&In-Reply-To=%3C201112080849.16746.stormi%40laposte.net%3E"
+ TITLE="[Mageia-dev] RFC: Improvements for ioquake3 package and related games">stormi at laposte.net
+ </A><BR>
+ <I>Thu Dec 8 08:49:16 CET 2011</I>
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+<PRE>Le jeudi 8 d&#233;cembre 2011 06:02:59, Juan Luis Baptiste a &#233;crit :
+&gt;<i> On Thu, Dec 1, 2011 at 12:22 PM, zezinho &lt;<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">lists.jjorge at free.fr</A>&gt; wrote:
+</I>&gt;<i> &gt; Le jeudi 1 d&#233;cembre 2011 06:45:56, Juan Luis Baptiste a &#233;crit :
+</I>&gt;<i> &gt;&gt; One way to accomplish this could be to redefine Version and Release in
+</I>&gt;<i> &gt;&gt; the game subpackages, but I don't know if this ok to do, thinking in
+</I>&gt;<i> &gt;&gt; future updates of the ioquake3 main package or changes in any of the
+</I>&gt;<i> &gt;&gt; game subpackages. Or just redefine Version and use the same Release
+</I>&gt;<i> &gt;&gt; tag (currently svn2102.0), I really don't know how to handle this.
+</I>&gt;<i> &gt;
+</I>&gt;<i> &gt; I think you should not do subpackages then, but separate downloader
+</I>&gt;<i> &gt; package for each game as we do for flash-player-plugin.
+</I>&gt;<i>
+</I>&gt;<i> Ok, I splitted each game into it's separate package as you suggested,
+</I>&gt;<i> leaving only inside ioquake3 the engine per-se and the quake 3 demo,
+</I>&gt;<i> and put in separate packages Urban Terror, World Of Padman and Smokin'
+</I>&gt;<i> Guns. All of this packges only contain the necesary scripts to
+</I>&gt;<i> autodownload at first run the data files of the game. They where
+</I>&gt;<i> pushed to the BS and should be already available on mirrors.
+</I>&gt;<i>
+</I>&gt;<i> I'll apply the same autodownload technique to fix the Sauerbraten
+</I>&gt;<i> issue and to other games that also use the ioquake3 engine but have
+</I>&gt;<i> issues with the game data files too.
+</I>&gt;<i>
+</I>&gt;<i> Please test and have fun !!
+</I>
+Question : what happens once a game is updated upstream and that we provide a
+new &quot;empty&quot; package ? Will the data files be autodownloaded at next run ?
+
+Samuel
+</PRE>
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