From bdbb1df3e309af3b7a07783f0959d0e1f4affd81 Mon Sep 17 00:00:00 2001 From: Maarten Vanraes Date: Mon, 9 May 2016 12:10:58 +0200 Subject: typos --- MODULE_HACKING | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'MODULE_HACKING') diff --git a/MODULE_HACKING b/MODULE_HACKING index e5e3e3fa..4188c4a7 100644 --- a/MODULE_HACKING +++ b/MODULE_HACKING @@ -3,7 +3,7 @@ ManaTools Modules mpan, ManaTools panel or Mageia Panel if you like, is basically an application launcher, so everything -executable file can be run really. To get benefit of UI abstarction +executable file can be run really. To get benefit of UI abstraction though, the "modules" should be written with the use of libYUI, yast user interface abstraction, so that they can be run using a Gtk, ncurses or Qt environment in a transparent manner. @@ -19,7 +19,7 @@ How to write a perl ManaTools module ManaTools module are written using Moose wit an OO apporach. Modules are extension of the ManaTools::Module class. -- Code alignemnt +- Code alignment As a simple code convention, we add the followin line at the beginning of the file @@ -50,14 +50,14 @@ graphic user interface and another is a lower level interface. Such an approach allows to use shared things also into other projects that don't want to use YUI bindings for instance. -Said that you have to: +Meaning that you have to: 1. Define the package name usually like: package ManaTools::Module::MyModule; 2. Use Moose and yui, the first to extend Module the latter for libYUI bindings. -3. Extend ManaTools::Module defining a "start" method that has to be invokated +3. Extend ManaTools::Module defining a "start" method that has to be invocated by ManaTools. Other important things are icon and name attributes, please have look at other modules code and to Moose documentation. -- cgit v1.2.1