#include #include "newt.h" /* if they try and pack more then 50 buttons, screw 'em */ newtGrid newtButtonBarv(char * button1, newtComponent * b1comp, va_list args) { newtGrid grid; struct buttonInfo { char * name; newtComponent * compPtr; } buttons[50]; int num; int i; buttons[0].name = button1, buttons[0].compPtr = b1comp, num = 1; while (1) { buttons[num].name = va_arg(args, char *); if (!buttons[num].name) break; buttons[num].compPtr = va_arg(args, newtComponent *); num++; } grid = newtCreateGrid(num, 1); for (i = 0; i < num; i++) { *buttons[i].compPtr = newtButton(-1, -1, buttons[i].name); newtGridSetField(grid, i, 0, NEWT_GRID_COMPONENT, *buttons[i].compPtr, num ? 1 : 0, 0, 0, 0, 0, 0); } return grid; } newtGrid newtButtonBar(char * button1, newtComponent * b1comp, ...) { va_list args; newtGrid grid; va_start(args, b1comp); grid = newtButtonBarv(button1, b1comp, args); va_end(args); return grid; }