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diff --git a/test/glxinfo.fglrx-fglrx-Xorg.txt b/test/glxinfo.fglrx-fglrx-Xorg.txt
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+name of display: :0.0
+display: :0 screen: 0
+direct rendering: Yes
+server glx vendor string: SGI
+server glx version string: 1.2
+server glx extensions:
+ GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
+ GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
+ GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
+ GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
+client glx vendor string: ATI
+client glx version string: 1.3
+client glx extensions:
+ GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
+ GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample,
+ GLX_ATI_pixel_format_float, GLX_ATI_render_texture
+GLX version: 1.2
+GLX extensions:
+ GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
+ GLX_ARB_multisample
+OpenGL vendor string: ATI Technologies Inc.
+OpenGL renderer string: MOBILITY RADEON X600 Generic
+OpenGL version string: 2.0.6011 (8.28.8)
+OpenGL extensions:
+ GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
+ GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
+ GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
+ GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
+ GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
+ GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
+ GL_ARB_texture_compression, GL_ARB_texture_cube_map,
+ GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
+ GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
+ GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
+ GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend,
+ GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
+ GL_ARB_window_pos, GL_ARB_draw_buffers, GL_ATI_draw_buffers,
+ GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
+ GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
+ GL_ATI_texture_env_combine3, GL_ATI_texture_float,
+ GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
+ GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
+ GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
+ GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
+ GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
+ GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
+ GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
+ GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
+ GL_EXT_rescale_normal, GL_EXT_secondary_color,
+ GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
+ GL_EXT_texgen_reflection, GL_EXT_texture3D,
+ GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
+ GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
+ GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
+ GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
+ GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
+ GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square,
+ GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix,
+ GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
+ GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
+glu version: 1.3
+glu extensions:
+ GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
+
+ visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
+ id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
+----------------------------------------------------------------------
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