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% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
%
% Boot loader splash code.
%
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Some global vars.
/.b_init 0 def
/.b_done 1 def
/.b_run 2 def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Init splash.
%
% ( ) ==> ( )
%
/bsplash.init {
/bsplash.list [
config.welcome 2 eq { [ /b1.init /b1.done /b1.run ] } if
[ /b2.init /b2.done /b2.run ]
] def
bsplash.list { dup .b_init get exec } forall
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Free splash memory.
%
% ( ) ==> ( )
%
/bsplash.free {
bsplash.list { dup .b_done get exec } forall
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Show boot loader splash.
%
% ( ) ==> ( )
%
/bsplash.show {
currentimage
"welcome.jpg" findfile /splash.file over def setimage
0 0 moveto 0 0 image.size image
bsplash.init
bsplash.skip not { 100000 usleep } if
bsplash.skip not {
{
0 usleep
bsplash.skip { exit } if
bsplash.run { exit } if
} loop
} if
bsplash.free
setimage
/splash.file xfree
} def
% Run splash animations. Return 'true' when done.
%
% ( ) ==> ( true|false )
%
/bsplash.run {
true
bsplash.list { dup .b_run get exec and } forall
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Just wait.
%
% ( ) ==> ( )
%
/bsplash.done {
bsplash.skip not {
1500000 usleep
} if
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Check if we should skip the intro.
%
% ( ) ==> ( true|false )
%
/bsplash.skip {
% any key pressed?
getkey 0xffff and {
/bsplash.skip true def
true
} {
false
} ifelse
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Init.
%
% ( array ) ==> ( )
%
/b1.init {
pop
/b1_ok false def
/b1_cd "cd.jpg" readimage def
/b1_cd_mask "cd_a.jpg" readimage def
b1_cd .undef eq b1_cd_mask .undef eq or { return } if
/b1_cd_tmp b1_cd imgsize 0 0 moveto savescreen def
20 350 moveto
/b1_orig 300 150 savescreen def
/b1_buf 300 150 savescreen def
/b1_idx 0 def
/b1_steps 20 def
/b1_ok true def
} def
/b1_x [ 0 2 6 15 25 37 51 67 83 98 113 125 136 144 148 150 ] def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Cleanup.
%
% ( array ) ==> ( )
%
/b1.done {
pop
b1_ok not { return } if
/b1_cd xfree
/b1_cd_mask xfree
/b1_cd_tmp xfree
/b1_orig xfree
/b1_buf xfree
/b1_ok false def
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Run animation.
%
% Return true when finished.
%
% ( array ) ==> ( true|false )
%
/b1.run {
pop
b1_ok not { true return } if
/b1_idx inc
b1_idx b1_steps gt { true return } if
b1_buf b1_orig over length memcpy
b1_cd_tmp b1_cd_mask over length memcpy
0 255 b1_idx 20 mul sub 0 max b1_cd_tmp blend
/b1_dx_cur b1_x b1_idx aget dup .undef eq { pop 150 } if def
150 0 moveto
b1_cd b1_cd_tmp b1_buf blend
150 b1_dx_cur 2 div sub 0 moveto
b1_cd b1_cd_tmp b1_buf blend
150 b1_dx_cur sub 0 moveto
b1_cd b1_cd_tmp b1_buf blend
20 350 moveto b1_buf restorescreen
false
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Init.
%
% ( array ) ==> ( )
%
/b2.init {
pop
/b2_ok false def
/b2_text "text.jpg" readimage def
% /b2_spot "spotlite.jpg" readimage def
b2_text .undef eq { return } if
/b2_text_tmp b2_text imgsize 0 0 moveto savescreen def
% /b2_spot_tmp b2_spot imgsize 0 0 moveto savescreen def
600 160 moveto
/b2_orig b2_text imgsize savescreen def
/b2_buf b2_text imgsize savescreen def
/b2_idx 0 def
/b2_start 10 def
/b2_steps 20 def
/b2_ok true def
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Cleanup.
%
% ( array ) ==> ( )
%
/b2.done {
pop
b2_ok not { return } if
/b2_text xfree
/b2_text_tmp xfree
/b2_orig xfree
/b2_buf xfree
/b2_ok false def
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Run animation.
%
% Return true when finished.
%
% ( array ) ==> ( true|false )
%
/b2.run {
pop
b2_ok not { true return } if
/b2_idx inc
b2_idx b2_start b2_steps add gt { true return } if
b2_idx b2_start lt { false return } if
b2_buf b2_orig over length memcpy
b2_text_tmp b2_text over length memcpy
0 255 b2_idx b2_start sub 20 mul sub 0 max b2_text_tmp blend
% b2_spot_tmp b2_spot over length memcpy
% 0 255 b2_idx b2_start sub 20 mul sub 0 max b2_spot_tmp blend
% 0 0 moveto
% 0x80ff80 b2_spot_tmp b2_buf blend
0 0 moveto
0xffffff b2_text_tmp b2_buf blend
600 160 moveto b2_buf restorescreen
false
} def
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