aboutsummaryrefslogtreecommitdiffstats
path: root/lib/ManaTools/ConfigReader.pm
blob: a2b174395e83cbcd4cd90bd16704f6cb1548234d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
# vim: set et ts=4 sw=4:
package ManaTools::ConfigReader;
#============================================================= -*-perl-*-

=head1 NAME

    ManaTools::ConfigReader - This module allows to load an XML configuration file

=head1 SYNOPSIS

    use ManaTools::ConfigReader;

    my $settings = new ManaTools::ConfigReader({filNema => $fileName});

=head1 DESCRIPTION

    This module allows to load a configuration file returning a Hash references with its content.


=head1 SUPPORT

You can find documentation for this module with the perldoc command:

    perldoc ManaTools::ConfigReader

=head1 SEE ALSO

    XML::Simple
    ManaTools::MainDisplay


=head1 AUTHOR

    Angelo Naselli <anaselli@linux.it>

=head1 COPYRIGHT and LICENSE

    Copyright 2012-2016, Angelo Naselli.
    Copyright 2012, Steven Tucker.

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License version 2, as
    published by the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA

=head1 METHODS

=cut


#Class ConfigReader
package ManaTools::ConfigReader;

use Moose;
use diagnostics;
use XML::Simple;

#=============================================================

=head2 new

=head3 INPUT

    hash ref containing
        fileName: configuration file name

=head3 OUTPUT attributes

    data:    Hash reference containing the configuration read
    catLen:  number of categories found
    modLen:  number of modules found
    currCat: current category
    currMod: current module

=head3 DESCRIPTION

    The constructor just loads the given file and provide accessors.

=cut

#=============================================================

has 'fileName' => (
    is       => 'ro',
    isa      => 'Str',
    required => 1,
);

has 'catLen' => (
    is       => 'rw',
    isa      => 'Int',
    init_arg => undef,
    lazy     => 1,
    default   => -1,
);

has 'modLen' => (
    is        => 'rw',
    isa       => 'Int',
    init_arg  => undef,
    lazy      => 1,
    default   => -1,
);

has 'data' => (
    is       => 'ro',
    isa      => 'HashRef',
    init_arg => undef,
    lazy     => 1,
    builder  => '_dataInitialize',
);

sub _dataInitialize {
    my $self = shift;

    my $xml = new XML::Simple ();
    my $data = $xml->XMLin(
        $self->fileName(),
        ContentKey => '-content',
        ForceArray => ['category', 'title', 'module'],
        KeyAttr=>{
            title => "xml:lang",
        }
    );

    $self->catLen( scalar(@{$data->{category}}) );
    $self->modLen(
        scalar(@{@{$data->{category}}[0]->{module}})
    );

    return $data;
}

has 'currCat' => (
    is        => 'rw',
    isa       => 'Int',
    init_arg  => undef,
    default   => -1,
);

has 'currMod' => (
    is        => 'rw',
    isa       => 'Int',
    init_arg  => undef,
    default   => -1,
);


#=============================================================

=head2 BUILD

=head3 INPUT

    $self: this object

=head3 DESCRIPTION

    The BUILD method is called after a Moose object is created,
    Into this method new optional parameters are tested once,
    instead of into any other methods.

=cut

#=============================================================
sub BUILD {
    my $self = shift;

    die "Given fileName does not exsts" if (! -e $self->fileName);
    # force to read the file now, to make its content available
    $self->data();
}

#=============================================================

=head2 hasNextCat

=head3 INPUT

    $self: this object

=head3 OUTPUT

    1: if there are any other ctegories

=head3 DESCRIPTION

    This method returns if there are any categories left

=cut

#=============================================================
sub hasNextCat {
    my $self = shift;

    if($self->currCat() + 1 >= $self->catLen()) {
        return 0;
    }
    return 1;
}

#=============================================================

=head2 getNextCat

=head3 INPUT

    $self: this object

=head3 OUTPUT

    $cat: next category

=head3 DESCRIPTION

    This method returns the next category

=cut

#=============================================================
sub getNextCat {
    my $self = shift;

    if ($self->hasNextCat()) {
        $self->currCat($self->currCat()+1);
        # Reset the Module Count and Mod length for new Category
        $self->currMod(-1);
        $self->modLen(
            scalar(@{@{$self->data()->{category}}[$self->currCat()]->{module}})
        );

        my $cat = @{$self->data()->{category}}[$self->currCat()];

        return $cat;
    }

    return;
}

#=============================================================

=head2 hasNextMod

=head3 INPUT

    $self: this object

=head3 OUTPUT

    1: if there are any other modules

=head3 DESCRIPTION

    This method returns if there are any modules left

=cut

#=============================================================
sub hasNextMod {
    my $self = shift;

    if($self->currMod() + 1 >= $self->modLen()) {
        return 0;
    }
    return 1;
}

#=============================================================

=head2 getNextMod

=head3 INPUT

    $self: this object

=head3 OUTPUT

    $cat: next module

=head3 DESCRIPTION

    This method returns the next module

=cut

#=============================================================
sub getNextMod {
    my $self = shift;

    my $ret = 0;

    if ($self->hasNextMod()) {
        $self->currMod($self->currMod()+1);
        $ret = @{@{$self->data()->{category} }[$self->currCat()]->{module}}[$self->currMod()];
        return $ret;
    }

    return;
}

no Moose;
1;
href='#n963'>963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127
# vim: set et ts=4 sw=4:
package ManaTools::Shared::GUI;
#============================================================= -*-perl-*-

=head1 NAME

Shared::GUI - Shared graphic routines

=head1 SYNOPSIS

    my $gui = ManaTools::Shared::GUI->new();
    my $yesPressed = $gui->ask_YesOrNo($title, $text);

=head1 DESCRIPTION

    This module contains a collection of dialogs or widgets that can be used in more
    graphics modules.

=head1 EXPORT

exported

=head1 SUPPORT

You can find documentation for this module with the perldoc command:

perldoc Shared::GUI


=head1 AUTHOR

Angelo Naselli <anaselli@linux.it>

=head1 COPYRIGHT and LICENSE

Copyright (C) 2014-2016, Angelo Naselli.
Copyright (C) 2015-2016, Matteo Pasotti <matteo.pasotti@gmail.com>.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2, as
published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA

=head1 METHODS

=cut


use Moose;

use diagnostics;
use yui;

use ManaTools::Shared qw(pathList2hash);

use ManaTools::Shared::Locales;

has 'loc' => (
        is => 'rw',
        init_arg => undef,
        builder => '_localeInitialize'
);

sub _localeInitialize {
    my $self = shift;

    my $cmdline    = new yui::YCommandLine;
    my $locale_dir = undef;
    my $pos        = $cmdline->find("--locales-dir");
    if ($pos > 0)
    {
       $locale_dir = $cmdline->arg($pos+1);
    }
    $self->loc(
        ManaTools::Shared::Locales->new(
            domain_name => 'manatools',
            dir_name    => $locale_dir,
        )
    );
}

#=============================================================

=head2 warningMsgBox

=head3 INPUT

    $info: HASH, information to be passed to the dialog.
            title     =>     dialog title
            text      =>     string to be swhon into the dialog
            richtext =>     1 if using rich text

=head3 DESCRIPTION

    This function creates an Warning dialog and show the message
    passed as input.

=cut

#=============================================================
sub warningMsgBox {
    my ($self, $info) = @_;

    return 0 if ( ! $info );

    my $retVal = 0;
    yui::YUI::widgetFactory;
    my $factory = yui::YExternalWidgets::externalWidgetFactory("mga");
    $factory = yui::YMGAWidgetFactory::getYMGAWidgetFactory($factory);
    my $dlg = $factory->createDialogBox($yui::YMGAMessageBox::B_ONE,
                                        $yui::YMGAMessageBox::D_WARNING);

    $dlg->setTitle($info->{title}) if (exists $info->{title});
    my $rt = (exists $info->{richtext})  ? $info->{richtext} : 0;
    $dlg->setText($info->{text}, $rt) if (exists $info->{text});

    $dlg->setButtonLabel($self->loc->N("&Ok"), $yui::YMGAMessageBox::B_ONE );
#     $dlg->setMinSize(50, 5);

    $retVal = $dlg->show();

    $dlg = undef;

    return 1;
}

#=============================================================

=head2 infoMsgBox

=head3 INPUT

    $info: HASH, information to be passed to the dialog.
                title     =>     dialog title
                text      =>     string to be swhon into the dialog
                richtext =>     1 if using rich text

=head3 DESCRIPTION

    This function creates an Info dialog and show the message
    passed as input.

=cut

#=============================================================

sub infoMsgBox {
    my ($self, $info) = @_;

    return 0 if ( ! $info );

    my $retVal = 0;
    yui::YUI::widgetFactory;
    my $factory = yui::YExternalWidgets::externalWidgetFactory("mga");
    $factory = yui::YMGAWidgetFactory::getYMGAWidgetFactory($factory);
    my $dlg = $factory->createDialogBox($yui::YMGAMessageBox::B_ONE,
                                        $yui::YMGAMessageBox::D_INFO);

    $dlg->setTitle($info->{title}) if (exists $info->{title});
    my $rt = (exists $info->{richtext})  ? $info->{richtext} : 0;
    $dlg->setText($info->{text}, $rt) if (exists $info->{text});

    $dlg->setButtonLabel($self->loc->N("&Ok"), $yui::YMGAMessageBox::B_ONE );
#     $dlg->setMinSize(50, 5);

    $retVal = $dlg->show();

    $dlg = undef;

    return 1;
}

#=============================================================

=head2 msgBox

=head3 INPUT

    $info: HASH, information to be passed to the dialog.
                title     =>     dialog title
                text      =>     string to be swhon into the dialog
                richtext =>     1 if using rich text

=head3 DESCRIPTION

    This function creates a dialog and show the message passed as input.

=cut

#=============================================================

sub msgBox {
    my ($self, $info) = @_;

    return 0 if ( ! $info );

    my $retVal = 0;
    yui::YUI::widgetFactory;
    my $factory = yui::YExternalWidgets::externalWidgetFactory("mga");
    $factory = yui::YMGAWidgetFactory::getYMGAWidgetFactory($factory);
    my $dlg = $factory->createDialogBox($yui::YMGAMessageBox::B_ONE);

    $dlg->setTitle($info->{title}) if (exists $info->{title});
    my $rt = (exists $info->{richtext})  ? $info->{richtext} : 0;
    $dlg->setText($info->{text}, $rt) if (exists $info->{text});

    $dlg->setButtonLabel($self->loc->N("&Ok"), $yui::YMGAMessageBox::B_ONE );
#     $dlg->setMinSize(50, 5);

    $retVal = $dlg->show();

    $dlg = undef;

    return 1;
}

#=============================================================

=head2 ask_OkCancel

=head3 INPUT

    $info: HASH, information to be passed to the dialog.
                title     =>     dialog title
                text      =>     string to be swhon into the dialog
                richtext =>     1 if using rich text

=head3 OUTPUT

    0: Cancel button has been pressed
    1: Ok button has been pressed

=head3 DESCRIPTION

    This function create an OK-Cancel dialog with a 'title' and a
    'text' passed as parameters.

=cut

#=============================================================

sub ask_OkCancel {
    my ($self, $info) = @_;

    return 0 if ( ! $info );

    my $retVal = 0;
    yui::YUI::widgetFactory;
    my $factory = yui::YExternalWidgets::externalWidgetFactory("mga");
    $factory = yui::YMGAWidgetFactory::getYMGAWidgetFactory($factory);
    my $dlg = $factory->createDialogBox($yui::YMGAMessageBox::B_TWO);

    $dlg->setTitle($info->{title}) if (exists $info->{title});
    my $rt = (exists $info->{richtext})  ? $info->{richtext} : 0;
    $dlg->setText($info->{text}, $rt) if (exists $info->{text});

    $dlg->setButtonLabel($self->loc->N("&Ok"), $yui::YMGAMessageBox::B_ONE );
    $dlg->setButtonLabel($self->loc->N("&Cancel"), $yui::YMGAMessageBox::B_TWO);
    $dlg->setDefaultButton($yui::YMGAMessageBox::B_ONE);
    $dlg->setMinSize(50, 5);

    $retVal = $dlg->show() == $yui::YMGAMessageBox::B_ONE ? 1 : 0;

    $dlg = undef;

    return $retVal;
}

#=============================================================

=head2 ask_YesOrNo

=head3 INPUT

    $info: HASH, information to be passed to the dialog.
                title     =>     dialog title
                text      =>     string to be swhon into the dialog
                richtext =>     1 if using rich text
                default_button => (optional) 1: "Yes" (any other values "No")

=head3 OUTPUT

    0: "No" button has been pressed
    1: "Yes" button has been pressed

=head3 DESCRIPTION

    This function create a Yes-No dialog with a 'title' and a
    question 'text' passed as parameters.

=cut

#=============================================================

sub ask_YesOrNo {
    my ($self, $info) = @_;

    return 0 if ( ! $info );

    my $retVal = 0;
    yui::YUI::widgetFactory;
    my $factory = yui::YExternalWidgets::externalWidgetFactory("mga");
    $factory = yui::YMGAWidgetFactory::getYMGAWidgetFactory($factory);
    my $dlg = $factory->createDialogBox($yui::YMGAMessageBox::B_TWO);

    $dlg->setTitle($info->{title}) if (exists $info->{title});
    my $rt = (exists $info->{richtext})  ? $info->{richtext} : 0;
    $dlg->setText($info->{text}, $rt) if (exists $info->{text});

    $dlg->setButtonLabel($self->loc->N("Yes"), $yui::YMGAMessageBox::B_ONE );
    $dlg->setButtonLabel($self->loc->N("No"), $yui::YMGAMessageBox::B_TWO);
    if (exists $info->{default_button} && $info->{default_button} == 1) {
        $dlg->setDefaultButton($yui::YMGAMessageBox::B_ONE);
    }
    else {
        $dlg->setDefaultButton($yui::YMGAMessageBox::B_TWO);
    }
    $dlg->setMinSize(50, 5);

    $retVal = $dlg->show() == $yui::YMGAMessageBox::B_ONE ? 1 : 0;

    $dlg = undef;

    return $retVal;
}


#=============================================================

=head2 ask_TwoConfigurableButtons

=head3 INPUT

$info: HASH, information to be passed to the dialog.
            title     =>     dialog title
            text      =>     string to be swhon into the dialog
            richtext =>     1 if using rich text
            button_one  => caption for the first button
            button_two  => caption for the second button
            default_button => (optional) 1: "First button"

=head3 OUTPUT

    0: "Button One Caption" button has been pressed
    1: "Button Two Caption" button has been pressed

=head3 DESCRIPTION

This function create a two-buttons dialog with a 'title', a
question 'text' and a label for each button passed as parameters.

=cut

#=============================================================

sub ask_TwoConfigurableButtons {
    my ($self, $info) = @_;

    return 0 if ( ! $info );

    my $retVal = 0;
    yui::YUI::widgetFactory;
    my $factory = yui::YExternalWidgets::externalWidgetFactory("mga");
    $factory = yui::YMGAWidgetFactory::getYMGAWidgetFactory($factory);
    my $dlg = $factory->createDialogBox($yui::YMGAMessageBox::B_TWO);

    $dlg->setTitle($info->{title}) if (exists $info->{title});
    my $rt = (exists $info->{richtext})  ? $info->{richtext} : 0;
    $dlg->setText($info->{text}, $rt) if (exists $info->{text});

    $dlg->setButtonLabel($info->{button_one}, $yui::YMGAMessageBox::B_ONE );
    $dlg->setButtonLabel($info->{button_two}, $yui::YMGAMessageBox::B_TWO);
    if (exists $info->{default_button} && $info->{default_button} == 1) {
        $dlg->setDefaultButton($yui::YMGAMessageBox::B_ONE);
    }
    else {
        $dlg->setDefaultButton($yui::YMGAMessageBox::B_TWO);
    }
    $dlg->setMinSize(50, 5);

    $retVal = $dlg->show() == $yui::YMGAMessageBox::B_ONE ? 1 : 0;

    $dlg = undef;

    return $retVal;
}

#=============================================================

=head2 arrayListToYItemCollection

=head3 INPUT

    $listInfo: HASH reference containing
            default_item => Selected item (if any)
            item_list    => ARRAY reference containing the item list

=head3 OUTPUT

    $itemList: YItemCollection containing the item list passed

=head3 DESCRIPTION

    This method returns a YItemCollection containing the item list passed with default item
    the "default_item"

=cut

#=============================================================

sub arrayListToYItemCollection {
    my ($self, $listInfo) = @_;

    die "Item list is mandatory" if !($listInfo->{item_list});
    # TODO check type
    die "Not empty item list is mandatory" if (scalar @{$listInfo->{item_list}} < 1);


    my $itemColl = new yui::YItemCollection;
    foreach (@{$listInfo->{item_list}}) {
        my $item = new yui::YItem ($_, 0);
        $itemColl->push($item);
        $item->DISOWN();
        if ($listInfo->{default_item} && $listInfo->{default_item} eq $item->label()) {
            $item->setSelected(1);
        }
    }

    return $itemColl;
}


#=============================================================

=head2 ask_fromList

=head3 INPUT

    $info: HASH, information to be passed to the dialog.
                title          =>     dialog title
                header         =>     combobox header
                default_item   =>     selected item if any
                list           =>     item list
                default_button =>     (optional) 1: Select (any other values Cancel)

=head3 OUTPUT

    undef:          if Cancel button has been pressed
    selected item:  if Select button has been pressed

=head3 DESCRIPTION

    This function create a dialog with a combobox in which to
    choose an item from a given list.

=cut

#=============================================================

sub ask_fromList {
    my ($self, $info) = @_;

    die "Missing dialog information" if (!$info);
    die "Title is mandatory"   if (! exists $info->{title});
    die "Header is mandatory" if (! exists $info->{header});
    die "List is mandatory"   if (! exists $info->{list} );
    my $list = $info->{list};
    die "At least one element is mandatory into list"   if (scalar(@$list) < 1);

    my $choice  = undef;
    my $factory = yui::YUI::widgetFactory;

    ## push application title
    my $appTitle = yui::YUI::app()->applicationTitle();
    ## set new title to get it in dialog
    yui::YUI::app()->setApplicationTitle($info->{title});

    my $dlg = $factory->createPopupDialog($yui::YDialogNormalColor);
    my $layout = $factory->createVBox($dlg);

    my $combo   = $factory->createComboBox($layout, $info->{header}, 0);

    my $listInfo;
    $listInfo->{default_item} = $info->{default_item} if $info->{default_item};
    $listInfo->{item_list} = $info->{list};
    my $itemColl = $self->arrayListToYItemCollection($listInfo);
    $combo->addItems($itemColl);

    my $align = $factory->createRight($layout);
    my $hbox = $factory->createHBox($align);
    my $selectButton = $factory->createPushButton($hbox, $self->loc->N("&Select"));
    my $cancelButton = $factory->createPushButton($hbox, $self->loc->N("&Cancel"));

    if (exists $info->{default_button} ) {
        my $dflBtn = ($info->{default_button} == 1) ? $selectButton : $cancelButton;
        $dlg->setDefaultButton($selectButton);
    }

    while (1) {
        my $event = $dlg->waitForEvent();

        my $eventType = $event->eventType();
        #event type checking
        if ($eventType == $yui::YEvent::CancelEvent) {
            last;
        }
        elsif ($eventType == $yui::YEvent::WidgetEvent) {
            # widget selected
            my $widget = $event->widget();

            if ($widget == $cancelButton) {
                last;
            }
            elsif ($widget == $selectButton) {
                my $item = $combo->selectedItem();
                $choice = $item->label() if ($item);
                last;
            }
        }
    }

    destroy $dlg;

    #restore old application title
    yui::YUI::app()->setApplicationTitle($appTitle);

    return $choice;
}

#=============================================================

=head2 ask_multiple_fromList

=head3 INPUT

$info: HASH, information to be passed to the dialog.
            title          =>     dialog title
            header         =>     combobox header
            default_item   =>     selected item if any
            list           =>     item list
            default_button =>     (optional) 1: Select (any other values Cancel)

=head3 LIST

list is an array of hashes like this

    {
        id => unique identifier for this particular item,
        text => "descriptive text"
        val => reference to the boolean value
    }


=head3 OUTPUT

    undef:          if Cancel button has been pressed
    selected items: ArrayRef of the selected ids, if Select button has been pressed

=head3 DESCRIPTION

This function create a dialog with variable checkboxes in which to
choose the items from a given list.

Warning: to use only for a reduced set of items because of no scroll available

=cut

#=============================================================

sub ask_multiple_fromList {
    my ($self, $info) = @_;

    die "Missing dialog information" if (!$info);
    die "Title is mandatory"   if (! exists $info->{title});
    die "Header is mandatory" if (! exists $info->{header});
    die "List is mandatory"   if (! exists $info->{list} );
    die "At least one element is mandatory into list"   if (scalar(@{$info->{list}}) < 1);

    my $selections = [];
    my $factory = yui::YUI::widgetFactory;

    ## push application title
    my $appTitle = yui::YUI::app()->applicationTitle();
    ## set new title to get it in dialog
    yui::YUI::app()->setApplicationTitle($info->{title});

    my $dlg = $factory->createPopupDialog($yui::YDialogNormalColor);
    my $layout = $factory->createVBox($dlg);

    my @ckbox_array = ();

    for my $item(@{$info->{list}})
    {
        my $ckbox = $factory->createCheckBox(
            $factory->createLeft($factory->createHBox($layout)),
            $item->{text},
            ${$item->{val}}
        );
        $ckbox->setNotify(1);
        push @ckbox_array, {
            id => $item->{id},
            widget => \$ckbox,
            };
        $ckbox->DISOWN();
    }

    my $align = $factory->createRight($layout);
    my $hbox = $factory->createHBox($align);
    my $selectButton = $factory->createPushButton($hbox, $self->loc->N("&Select"));
    my $cancelButton = $factory->createPushButton($hbox, $self->loc->N("&Cancel"));

    if (exists $info->{default_button} ) {
        my $dflBtn = ($info->{default_button} == 1) ? $selectButton : $cancelButton;
        $dlg->setDefaultButton($selectButton);
    }

    while (1) {
        my $event = $dlg->waitForEvent();

        my $eventType = $event->eventType();
        #event type checking
        if ($eventType == $yui::YEvent::CancelEvent) {
            last;
        }
        elsif ($eventType == $yui::YEvent::WidgetEvent) {
            # widget selected
            my $widget = $event->widget();

            if ($widget == $cancelButton) {
                $selections = undef;
                last;
            }
            elsif ($widget == $selectButton) {
                foreach my $ckbox (@ckbox_array)
                {
                    if(${$ckbox->{widget}}->value())
                    {
                        # yui::YUI::ui()->blockEvents();
                        push @{$selections}, $ckbox->{id};
                        # yui::YUI::ui()->unblockEvents();
                    }
                }
                last;
            }
        }
    }

    destroy $dlg;

    #restore old application title
    yui::YUI::app()->setApplicationTitle($appTitle);

    return $selections;
}

#=============================================================

=head2 AboutDialog

=head3 INPUT

    $info: HASH containing optional information needed to get info for dialog.
            name        => the application name
            version     =>  the application version
            license     =>  the application license, the short length one (e.g. GPLv2, GPLv3, LGPLv2+, etc)
            authors     =>  the string providing the list of authors; it could be html-formatted
            description =>  the string providing a brief description of the application
            logo        => the string providing the file path for the application logo (high-res image)
            icon        => the string providing the file path for the application icon (low-res image)
            credits     => the application credits, they can be html-formatted
            information => other extra informations, they can be html-formatted
            dialog_mode => 1: classic style dialog, any other as tabbed style dialog

=head3 DESCRIPTION

    About dialog implementation, this dialog can be used by
    modules, to show authors, license, credits, etc.

=cut

#=============================================================

sub AboutDialog {
    my ($self, $info) = @_;

    die "Missing dialog information" if (!$info);


    yui::YUI::widgetFactory;
    my $factory = yui::YExternalWidgets::externalWidgetFactory("mga");
    $factory = yui::YMGAWidgetFactory::getYMGAWidgetFactory($factory);

    my $name        = (exists $info->{name}) ? $info->{name} : "";
    my $version     = (exists $info->{version}) ? $info->{version} : "";
    my $license     = (exists $info->{license}) ? $info->{license} : "";
    my $authors     = (exists $info->{authors}) ? $info->{authors} : "";
    my $description = (exists $info->{description}) ? $info->{description} : "";
    my $logo        = (exists $info->{logo}) ? $info->{logo} : "";
    my $icon        = (exists $info->{icon}) ? $info->{icon} : "";
    my $credits     = (exists $info->{credits}) ? $info->{credits} : "";
    my $information = (exists $info->{information}) ? $info->{information} : "";
    my $dialog_mode = $yui::YMGAAboutDialog::TABBED;
    if (exists $info->{dialog_mode}) {
        $dialog_mode = $yui::YMGAAboutDialog::CLASSIC if ($info->{dialog_mode} == 1);
    }

    my $dlg = $factory->createAboutDialog($name, $version, $license,
                                        $authors, $description, $logo,
                                        $icon, $credits, $information
    );

    $dlg->show($dialog_mode);

    $dlg = undef;

    return 1;
}

#=============================================================

=head2 hashTreeToYItemCollection

=head3 INPUT

    $treeInfo: HASH reference containing
            parent       ==> YItem parent (if not root object)
            collection   ==> YItemCollection (mandatory)
            default_item ==> Selected item (if any)
  default_item_separator ==> If default item is passed and is a path like string
                             the separator is needed to match the selected item, using
                             the full pathname instead leaf (e.g. root/subroot/leaf).
                             Default separator is also needed if '$treeInfo->{icons} entry is passed
                             to match the right icon to set (e.g. using the full pathname).
            hash_tree    ==> HASH reference containing the path tree representation
            icons        ==> HASH reference containing item icons e.g.
                             {
                                 root         => 'root_icon_pathname',
                                 root/subroot => 'root_subroot_icon_pathname',
                                 ....
                             }
                             Do not add it if no icons are wanted.
            default_icon ==> icon pathname to a default icon for all the items that are
                             not into $treeInfo->{icons} or if $treeInfo->{icons} is not
                             defined. Leave undef if no default icon is wanted

=head3 DESCRIPTION

    This function add to the given $treeInfo->{collection} new tree items from
    the the given $treeInfo->{hash_tree}

=cut

#=============================================================

sub hashTreeToYItemCollection {
    my ($self, $treeInfo) = @_;

    die "Collection is mandatory" if !($treeInfo->{collection});
    die "Hash tree is mandatory" if !($treeInfo->{hash_tree});

    my $treeLine = $treeInfo->{parent};
    my $item;
    foreach my $key (sort keys %{$treeInfo->{hash_tree}}) {
        if ($treeInfo->{parent}) {
            $item = new yui::YTreeItem ($treeLine, $key);
            $item->DISOWN();
        }
        else {
            if ($treeLine) {
                if ( $treeLine->label() eq $key) {
                    $item = $treeLine;
                }
                else {
                    $treeInfo->{collection}->push($treeLine);
                    $item = $treeLine = new yui::YTreeItem ($key);
                    $item->DISOWN();
                }
            }
            else {
                $item = $treeLine = new yui::YTreeItem ($key);
                $item->DISOWN();
            }
        }

        # building full path name
        my $label = $key;
        if (exists $treeInfo->{default_item_separator}) {
            my $parent = $item;
            while($parent = $parent->parent()) {
                $label = $parent->label() . $treeInfo->{default_item_separator} . $label ;
            }
        }
        my $icon = undef;
        $icon = $treeInfo->{default_icon} if defined($treeInfo->{default_icon});
        $icon = $treeInfo->{icons}->{$label} if defined($treeInfo->{icons}) && defined($treeInfo->{icons}->{$label});

        $item->setIconName($icon) if $icon;

        ### select item
        if ($treeInfo->{default_item}) {
            if ($treeInfo->{default_item} eq $label) {
                $item->setSelected(1) ;
                $item->setOpen(1);
                my $parent = $item;
                while($parent = $parent->parent()) {
                    $parent->setOpen(1);
                }
            }
        }

        if ($treeInfo->{hash_tree}->{$key} && keys %{$treeInfo->{hash_tree}->{$key}}) {
            my %tf;
            $tf{collection} = $treeInfo->{collection};
            $tf{parent} = $item;
            $tf{default_item} = $treeInfo->{default_item} if $treeInfo->{default_item};
            $tf{default_item_separator} = $treeInfo->{default_item_separator} if $treeInfo->{default_item_separator};
            $tf{hash_tree} = $treeInfo->{hash_tree}->{$key};
            $tf{icons} =  $treeInfo->{icons};
            $self->hashTreeToYItemCollection(\%tf);
        }
        else {
            if (! $treeInfo->{parent}) {
                $treeInfo->{collection}->push($treeLine);
                $treeLine = undef;
            }
        }
    }
    if (! $treeInfo->{parent}) {
        $treeInfo->{collection}->push($treeLine) if $treeLine;
    }
}


#=============================================================

=head2 ask_fromTreeList

=head3 INPUT

    $info: HASH, information to be passed to the dialog.
            title          =>     dialog title
            header         =>     TreeView header
            list           =>     path item list
            min_size       =>     minimum dialog size in the libYUI meaning
                                  HASH {width => w, height => h}
            default_item   =>     selected item if any
            item_separator =>     item separator default "/"
            skip_path      =>     if set item is returned without its original path,
                                  just as a leaf (default use full path)
            any_item_selection => allow to select any item, not just leaves (default just leaves)
            default_button =>     (optional) 1: Select (any other values Cancel)

=head3 OUTPUT

    undef:          if Cancel button has been pressed
    selected item:  if Select button has been pressed

=head3 DESCRIPTION

    This function create a dialog with a combobox in which to
    choose an item from a given list.

=cut

#=============================================================

sub ask_fromTreeList {
    my ($self, $info) = @_;

    die "Missing dialog information" if (!$info);
    die "Title is mandatory"   if (! exists $info->{title});
    die "Header is mandatory" if (! exists $info->{header});
    die "List is mandatory"   if (! exists $info->{list} );
    my $list = $info->{list};
    die "At least one element is mandatory into list"   if (scalar(@$list) < 1);

    my $choice  = undef;
    my $factory = yui::YUI::widgetFactory;

    ## push application title
    my $appTitle = yui::YUI::app()->applicationTitle();
    ## set new title to get it in dialog
    yui::YUI::app()->setApplicationTitle($info->{title});
    my $minWidth  = 80;
    my $minHeight = 25;

    if (exists $info->{min_size}) {
        $minWidth  = $info->{min_size}->{width} if $info->{min_size}->{width};
        $minHeight = $info->{min_size}->{height} if $info->{min_size}->{height};
    }

    my $dlg     = $factory->createPopupDialog($yui::YDialogNormalColor);
    my $minSize = $factory->createMinSize( $dlg, $minWidth, $minHeight );
    my $layout  = $factory->createVBox($minSize);

    my $treeWidget = $factory->createTree($layout, $info->{header});

    my $treeInfo;
    $treeInfo->{collection}   = new yui::YItemCollection;
    $treeInfo->{default_item} = $info->{default_item} if $info->{default_item};
    if ($treeInfo->{default_item} && $info->{item_separator}) {
        if (index($treeInfo->{default_item}, $info->{item_separator}) != -1) {
            $treeInfo->{default_item_separator} = $info->{item_separator};
        }
    }
    my $list2Convert;
    $list2Convert->{paths} = $info->{list};
    $list2Convert->{separator} = $info->{item_separator} if $info->{item_separator};
    $treeInfo->{hash_tree}    = ManaTools::Shared::pathList2hash($list2Convert);

    $self->hashTreeToYItemCollection($treeInfo);
    $treeWidget->addItems($treeInfo->{collection});

    my $align = $factory->createRight($layout);
    my $hbox = $factory->createHBox($align);
    my $selectButton = $factory->createPushButton($hbox, $self->loc->N("&Select"));
    my $cancelButton = $factory->createPushButton($hbox, $self->loc->N("&Cancel"));

    if (exists $info->{default_button} ) {