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# vim: set et ts=4 sw=4:
# Copyright 2012 Steven Tucker
#
# This file is part of AdminPanel
#
# AdminPanel is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# AdminPanel is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with AdminPanel. If not, see <http://www.gnu.org/licenses/>.
#Class Category
package AdminPanel::Category;
use strict;
use warnings;
use diagnostics;
use yui;
## Can only add the config file data at constructor
## The Gui elements are added in setupGui inside MainDisplay
#=============================================================
=head2 new
=head3 INPUT
$newName: new category name
$newIcon: new category icon
=head3 OUTPUT
$self: this object
=head3 DESCRIPTION
Constructor: creates a new category named Name
=cut
#=============================================================
sub new {
my ($class, $newName, $newIcon) = @_;
my $self = {
name => 0,
button => 0,
icon => 0,
modules => [],
};
bless $self, 'AdminPanel::Category';
$self->{name} = $newName;
$self->{icon} = $newIcon;
return $self;
}
## Add a new module to the list
#=============================================================
=head2 loadModule
=head3 INPUT
$self: this object
$module: module to add
=head3 OUTPUT
1: if the module has been added
0: otherwise
=head3 DESCRIPTION
This method adds a module to the loaded
modules if it is not already in.
=cut
#=============================================================
sub loadModule {
my ($self, $module) = @_;
if (!$self->moduleLoaded($module->{name})) {
push ( @{$self->{modules}}, $module );
return 1;
}
return 0;
}
#=============================================================
=head2 moduleLoaded
=head3 INPUT
$self: this object
$module_name or -CLASS => name : module/CLASS name to look for
=head3 OUTPUT
$present: module present or not
=head3 DESCRIPTION
This method looks for the given module and if already in
returns true.
=cut
#=============================================================
sub moduleLoaded {
my $self = shift;
my ($module_name) = @_;
my %params = ();
if ($module_name eq '-CLASS') {
(%params) = @_;
}
my $present = 0;
if (!$module_name || ! $self->{modules}) {
return $present;
}
foreach my $mod (@{$self->{modules}}) {
if (exists $params{-CLASS} && ref($mod) eq $params{-CLASS}) {
$present = 1;
last;
}
elsif ($mod->{name} eq $module_name) {
$present = 1;
last;
}
}
return $present;
}
#=============================================================
=head2 addButtons
=head3 INPUT
$self: this object
$panel: parent panel layout in which to create buttons
$factory: yui factory
=head3 DESCRIPTION
Creates and adds buttons for each module_name
=cut
#=============================================================
sub addButtons {
my($self, $panel, $factory) = @_;
my $count = 0;
my $tmpButton;
my $currLayout = 0;
$factory->createVSpacing($panel, 2);
foreach my $mod (@{$self->{modules}}) {
if(($count % 2) != 1) {
$currLayout = $factory->createHBox($panel);
$factory->createHStretch($currLayout);
}
$count++;
$tmpButton = $factory->createPushButton($currLayout,
$mod->name);
$mod->setButton($tmpButton);
$tmpButton->setLabel($mod->name);
$tmpButton->setIcon($mod->icon);
$factory->createHStretch($currLayout);
if(($count % 2) != 1) {
$factory->createVSpacing($panel, 2);
}
}
$factory->createVStretch($panel);
}
#=============================================================
=head2 removeButtons
=head3 INPUT
$self: this object
=head3 DESCRIPTION
Delete the module buttons
=cut
#=============================================================
sub removeButtons {
my($self) = @_;
for(@{$self->{modules}}) {
$_->removeButton();
}
}
#=============================================================
=head2 setIcon
=head3 INPUT
$self: this object
=head3 DESCRIPTION
set the button icon
=cut
#=============================================================
sub setIcon {
my($self) = @_;
$self->{button}->setIcon($self->{icon});
}
1;
__END__
=pod
=head1 NAME
Category - add new category to window
=head1 SYNOPSIS
$category = new Category('Category Name');
=head1 USAGE
This class is used by MainDisplay internally and should not
be used outside, since MainDisplay::setupGui use it to
build GUI layout.
=head1 FUNCTIONS
=cut
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