# Mdv splashy like theme Window.GetMaxWidth = fun (){ i = 0; width = 0; while (Window.GetWidth(i)){ width = Math.Max(width, Window.GetWidth(i)); i++; } return width; }; Window.GetMaxHeight = fun (){ i = 0; height = 0; while (Window.GetHeight(i)){ height = Math.Max(height, Window.GetHeight(i)); i++; } return height; }; anim.imagecount = 32; anim.target_width = 0.5* 0.46 * Window.GetWidth(); anim.target_height = 0.5* 0.11 * Window.GetWidth(); fun RotatedImage (index){ index = Math.Int(index); if (!RotatedImageCache[index]) RotatedImageCache[index] = anim.original_image.Rotate((Math.Pi*2*index)/anim.imagecount).Scale(anim.target_width, anim.target_height); return RotatedImageCache[index]; } if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") { background.original_image = ImageNew("suspend.png"); Window.SetBackgroundTopColor(1, 0, 0); Window.SetBackgroundBottomColor(0, 1, 0); } else { logo.original_image = ImageNew("logo_mageia.png"); background.original_image = ImageNew("background.png"); Window.SetBackgroundTopColor(0.234, 0.43, 0.705); Window.SetBackgroundBottomColor(0.16, 0.25, 0.44); anim.image= ImageNew("animation.png"); anim.original_image= anim.image.Scale(anim.target_width, anim.target_width); anim.sprite = SpriteNew(); anim.sprite.SetImage(RotatedImage (0)); anim.sprite.SetX((Window.GetX() + Window.GetWidth() - RotatedImage(0).GetWidth()) / 2); anim.sprite.SetY(Window.GetY() + Window.GetHeight() * 0.82); anim.angle = 0; anim.index = 0; motif.original_image = ImageNew("motif.png"); motif.image = motif.original_image.Scale(motif.original_image.GetWidth() * Window.GetMaxWidth() / background.original_image.GetWidth(), motif.original_image.GetHeight() * Window.GetMaxHeight() / background.original_image.GetHeight()); motif.sprite = SpriteNew(); motif.sprite.SetImage(motif.image); motif.sprite.SetOpacity(0); motif.sprite.SetY((Window.GetMaxHeight() - motif.image.GetHeight()) / 2); if (Plymouth.GetMode() == "shutdown") { motif.opacity = 1; } else { motif.opacity = 0; } } ratio = logo.original_image.GetWidth() / logo.original_image.GetHeight(); reduction = 0.4; logo.image = logo.original_image.Scale(reduction * Window.GetMaxWidth() , reduction / ratio * Window.GetMaxWidth()); logo.sprite = SpriteNew(); logo.sprite.SetImage(logo.image); logo.opacity_angle = 0; logo.sprite.SetX((Window.GetX() + Window.GetMaxWidth() - logo.image.GetWidth()) / 2); logo.sprite.SetY(Window.GetY() + 50); background.image = background.original_image.Scale(Window.GetMaxWidth() , Window.GetMaxHeight()); background.sprite = SpriteNew(); background.sprite.SetImage(background.image); background.sprite.SetPosition(Window.GetX(), Window.GetY(), -10); sprite_prompt = SpriteNew(); fun refresh_callback () { if (status == "normal") { anim.index += 1; anim.index %= anim.imagecount; anim.sprite.SetImage(RotatedImage (anim.index)); #anim.sprite.SetOpacity (1); motif.sprite.SetOpacity(motif.opacity); } else { anim.sprite.SetOpacity(0); motif.sprite.SetOpacity(0); } } if (Plymouth.GetMode() != "suspend" && Plymouth.GetMode() != "resume") { Plymouth.SetRefreshFunction (refresh_callback); } #----------------------------------------- Dialog -------------------------------- status = "normal"; fun dialog_setup() { local.box; local.lock; local.entry; local.prompt_sprite; box.image = ImageNew("box.png"); lock.image = ImageNew("lock.png"); entry.image = ImageNew("entry.png"); box.sprite = SpriteNew(); box.sprite.SetImage(box.image); box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth()/2; box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2; box.z = 10000; box.sprite.SetPosition(box.x, box.y, box.z); lock.sprite = SpriteNew(); lock.sprite.SetImage(lock.image); lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2; lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2; lock.z = box.z + 1; lock.sprite.SetPosition(lock.x, lock.y, lock.z); entry.sprite = SpriteNew(); entry.sprite.SetImage(entry.image); entry.x = lock.x + lock.image.GetWidth(); entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2; entry.z = box.z + 1; entry.sprite.SetPosition(entry.x, entry.y, entry.z); prompt_sprite = SpriteNew(); prompt_sprite.SetPosition(box.x, box.y - 20, box.z); global.dialog.box = box; global.dialog.lock = lock; global.dialog.entry = entry; global.dialog.bullet_image = ImageNew("bullet.png"); global.dialog.prompt_sprite = prompt_sprite; dialog_opacity (1); } fun dialog_opacity(opacity) { dialog.box.sprite.SetOpacity(opacity); dialog.lock.sprite.SetOpacity(opacity); dialog.entry.sprite.SetOpacity(opacity); dialog.prompt_sprite.SetOpacity(opacity); for (index = 0; dialog.bullet[index]; index++) { dialog.bullet[index].sprite.SetOpacity(opacity); } } fun display_normal_callback () { global.status = "normal"; if (global.dialog) dialog_opacity (0); } fun display_password_callback (prompt, bullets) { global.status = "password"; if (!global.dialog) dialog_setup(); else dialog_opacity(1); motif.sprite.SetOpacity(0); anim.sprite.SetOpacity(0); dialog.prompt_sprite.SetImage(Image.Text(prompt, 1.0, 1.0, 1.0)); for (index = 0; dialog.bullet[index] || index < bullets; index++) { if (!dialog.bullet[index]) { dialog.bullet[index].sprite = SpriteNew(); dialog.bullet[index].sprite.SetImage(dialog.bullet_image); dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth(); dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2; dialog.bullet[index].z = dialog.entry.z + 1; dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); } if (index < bullets) dialog.bullet[index].sprite.SetOpacity(1); else dialog.bullet[index].sprite.SetOpacity(0); } } fun display_message_callback (prompt) { prompt = Image.Text(prompt,1.0, 1.0, 1.0); sprite_prompt.SetImage(prompt); sprite_prompt.SetPosition(Window.GetX() + (Window.GetWidth() - prompt.GetWidth()) / 2, Window.GetY() + Window.GetHeight() * 0.93, 2); } /* instantiate dialog at startup, to ensure all icons are loaded in memory before initrd is unmounted, in case /usr isn't mounted yet */ dialog_setup(); dialog_opacity(0); Plymouth.SetDisplayNormalFunction(display_normal_callback); Plymouth.SetDisplayPasswordFunction(display_password_callback); Plymouth.SetMessageFunction(display_message_callback); #----------------------------------------- Progress Bar -------------------------------- if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") { progress_box.original_image = ImageNew("progress_box_background.png"); progress_box.image = progress_box.original_image.Scale(Window.GetMaxWidth() * 0.44, progress_box.original_image.GetHeight()); progress_box.edge = ImageNew("progress_box_edge.png"); progress_box.left_edge_sprite = SpriteNew(); progress_box.right_edge_sprite = SpriteNew(); progress_box.sprite = SpriteNew(); progress_box.sprite.SetImage(progress_box.image); progress_box.left_edge_sprite.SetImage(progress_box.edge); progress_box.right_edge_sprite.SetImage(progress_box.edge); progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2; progress_box.y = Window.GetY() + Window.GetHeight() * 0.86 - progress_box.image.GetHeight() / 2; progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0); progress_box.left_edge_sprite.SetPosition(progress_box.x-1, progress_box.y, 0); progress_box.right_edge_sprite.SetPosition(progress_box.x + progress_box.image.GetWidth() , progress_box.y, 0); progress_bar.original_image = ImageNew("progress_bar.png"); progress_bar.sprite = SpriteNew(); progress_bar.sprite.SetPosition(progress_box.x + 1, progress_box.y + 2, 1); } fun progress_callback (duration, progress) { if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") { new_width = (progress_box.image.GetWidth() - 2) * progress; if (progress_bar.image.GetWidth() != Math.Int (new_width)) { progress_bar.image = progress_bar.original_image.Scale(new_width, progress_bar.original_image.GetHeight()); progress_bar.sprite.SetImage(progress_bar.image); } } if (Plymouth.GetMode() == "shutdown") { motif.opacity = 1 - progress; } else { motif.opacity = progress; } } Plymouth.SetBootProgressFunction(progress_callback); #----------------------------------------- Quit -------------------------------- fun quit_callback () { anim.sprite.SetOpacity (0); if (Plymouth.GetMode() == "shutdown") { motif.sprite.SetOpacity(0); } } Plymouth.SetQuitFunction(quit_callback);