# Mdv splashy like theme if (PlymouthGetMode() == "suspend" || PlymouthGetMode() == "resume") { background.original_image = ImageNew("suspend.png"); SpriteWindowSetBackgroundTopColor(1, 0, 0); SpriteWindowSetBackgroundBottomColor(0, 1, 0); } else { logo.original_image = ImageNew("logo.png"); background.original_image = ImageNew("welcome.png"); SpriteWindowSetBackgroundTopColor(0.234, 0.43, 0.705); SpriteWindowSetBackgroundBottomColor(0.16, 0.25, 0.44); } ratio = ImageGetWidth(logo.original_image) / ImageGetHeight(logo.original_image); reduction = 0.4; logo.image = ImageScale(logo.original_image, reduction * SpriteWindowGetWidth() , reduction / ratio * SpriteWindowGetWidth()); logo.sprite = SpriteNew(); SpriteSetImage(logo.sprite, logo.image); logo.opacity_angle = 0; SpriteSetX (logo.sprite, ( SpriteWindowGetWidth() - ImageGetWidth(logo.image)) / 2); SpriteSetY (logo.sprite, 50); background.image = ImageScale (background.original_image, SpriteWindowGetWidth() , SpriteWindowGetHeight()); background.sprite = SpriteNew(); SpriteSetImage(background.sprite, background.image); SpriteSetPosition (background.sprite, 0, 0, -10); sprite_prompt = SpriteNew(); fun refresh_callback () { if (status == "normal") { logo.opacity_angle += ((2 * 3.14) / 50) * 0.5; # 0.5 HZ min_opacity = 0.3; opacity = (MathCos(logo.opacity_angle) + 1) / 2; opacity *= 1 - min_opacity; opacity += min_opacity; SpriteSetOpacity (logo.sprite, opacity); } else { SpriteSetOpacity (logo.sprite, 1); } } PlymouthSetRefreshFunction (refresh_callback); #----------------------------------------- Dialogue -------------------------------- status = "normal"; fun dialog_setup() { local.box; local.lock; local.entry; local.prompt_sprite; box.image = ImageNew("box.png"); lock.image = ImageNew("lock.png"); entry.image = ImageNew("entry.png"); box.sprite = SpriteNew(); SpriteSetImage(box.sprite, box.image); box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth (box.image)/2; box.y = SpriteWindowGetHeight() / 2 - ImageGetHeight(box.image)/2; box.z = 10000; SpriteSetPosition(box.sprite, box.x, box.y, box.z); lock.sprite = SpriteNew(); SpriteSetImage(lock.sprite, lock.image); lock.x = box.x + ImageGetWidth(box.image)/2 - (ImageGetWidth(lock.image) + ImageGetWidth(entry.image)) / 2; lock.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(lock.image)/2; lock.z = box.z + 1; SpriteSetPosition(lock.sprite, lock.x, lock.y, lock.z); entry.sprite = SpriteNew(); SpriteSetImage(entry.sprite, entry.image); entry.x = lock.x + ImageGetWidth(lock.image); entry.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(entry.image)/2; entry.z = box.z + 1; SpriteSetPosition(entry.sprite, entry.x, entry.y, entry.z); prompt_sprite = SpriteNew(); SpriteSetPosition(prompt_sprite, box.x, box.y - 20, box.z); global.dialog.box = box; global.dialog.lock = lock; global.dialog.entry = entry; global.dialog.bullet_image = ImageNew("bullet.png"); global.dialog.prompt_sprite = prompt_sprite; dialog_opacity (1); } fun dialog_opacity(opacity) { SpriteSetOpacity (dialog.box.sprite, opacity); SpriteSetOpacity (dialog.lock.sprite, opacity); SpriteSetOpacity (dialog.entry.sprite, opacity); SpriteSetOpacity (dialog.prompt_sprite, opacity); for (index = 0; dialog.bullet[index]; index++) { SpriteSetOpacity(dialog.bullet[index].sprite, opacity); } } fun display_normal_callback () { global.status = "normal"; if (global.dialog) dialog_opacity (0); } fun display_password_callback (prompt, bullets) { global.status = "password"; if (!global.dialog) dialog_setup(); else dialog_opacity(1); logo.opacity_angle=0; SpriteSetOpacity(logo.sprite, 1); SpriteSetImage(dialog.prompt_sprite, ImageText(prompt, 1.0, 1.0, 1.0)); for (index = 0; dialog.bullet[index] || index < bullets; index++) { if (!dialog.bullet[index]) { dialog.bullet[index].sprite = SpriteNew(); SpriteSetImage(dialog.bullet[index].sprite, dialog.bullet_image); dialog.bullet[index].x = dialog.entry.x + index * ImageGetWidth(dialog.bullet_image); dialog.bullet[index].y = dialog.entry.y + ImageGetHeight(dialog.entry.image) / 2 - ImageGetHeight(dialog.bullet_image) / 2; dialog.bullet[index].z = dialog.entry.z + 1; SpriteSetPosition(dialog.bullet[index].sprite, dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); } if (index < bullets) SpriteSetOpacity(dialog.bullet[index].sprite, 1); else SpriteSetOpacity(dialog.bullet[index].sprite, 0); } } fun display_message_callback (prompt) { prompt = ImageText(prompt,1.0, 1.0, 1.0); SpriteSetImage(sprite_prompt, prompt); SpriteSetPosition(sprite_prompt, (SpriteWindowGetWidth() - ImageGetWidth(prompt)) / 2, SpriteWindowGetHeight() * 0.89, 2); } PlymouthSetDisplayNormalFunction(display_normal_callback); PlymouthSetDisplayPasswordFunction(display_password_callback); PlymouthSetMessageFunction(display_message_callback); #----------------------------------------- Progress Bar -------------------------------- progress_box.original_image = ImageNew("progress_box_background.png"); progress_box.image = ImageScale(progress_box.original_image, SpriteWindowGetWidth() * 0.44, ImageGetHeight(progress_box.original_image)); progress_box.edge = ImageNew("progress_box_edge.png"); progress_box.left_edge_sprite = SpriteNew(); progress_box.right_edge_sprite = SpriteNew(); progress_box.sprite = SpriteNew(); SpriteSetImage(progress_box.sprite, progress_box.image); SpriteSetImage(progress_box.left_edge_sprite, progress_box.edge); SpriteSetImage(progress_box.right_edge_sprite, progress_box.edge); progress_box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth(progress_box.image) / 2; progress_box.y = SpriteWindowGetHeight() * 0.86 - ImageGetHeight(progress_box.image) / 2; SpriteSetPosition(progress_box.sprite, progress_box.x, progress_box.y, 0); SpriteSetPosition(progress_box.left_edge_sprite, progress_box.x-1, progress_box.y, 0); SpriteSetPosition(progress_box.right_edge_sprite, progress_box.x + ImageGetWidth(progress_box.image) , progress_box.y, 0); progress_bar.original_image = ImageNew("progress_bar.png"); progress_bar.sprite = SpriteNew(); SpriteSetPosition(progress_bar.sprite, progress_box.x + 1, progress_box.y + 2, 1); fun progress_callback (duration, progress) { new_width = (ImageGetWidth (progress_box.image) - 2) * progress; if (ImageGetWidth (progress_bar.image) != MathInt (new_width)) { progress_bar.image = ImageScale(progress_bar.original_image, new_width, ImageGetHeight(progress_bar.original_image)); SpriteSetImage (progress_bar.sprite, progress_bar.image); } } PlymouthSetBootProgressFunction(progress_callback);