diff options
Diffstat (limited to 'common/plymouth')
-rw-r--r-- | common/plymouth/mdv.script | 179 |
1 files changed, 93 insertions, 86 deletions
diff --git a/common/plymouth/mdv.script b/common/plymouth/mdv.script index 39da97f..57c5268 100644 --- a/common/plymouth/mdv.script +++ b/common/plymouth/mdv.script @@ -1,8 +1,8 @@ # Mdv splashy like theme anim.imagecount = 32; -anim.target_width = 0.5* 0.46 * SpriteWindowGetWidth(); -anim.target_height = 0.5* 0.11 * SpriteWindowGetWidth(); +anim.target_width = 0.5* 0.46 * Window.GetWidth(); +anim.target_height = 0.5* 0.11 * Window.GetWidth(); fun RotatedImage (index){ index = Math.Int(index); @@ -13,34 +13,34 @@ fun RotatedImage (index){ } -if (PlymouthGetMode() == "suspend" || PlymouthGetMode() == "resume") { +if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") { background.original_image = ImageNew("suspend.png"); - SpriteWindowSetBackgroundTopColor(1, 0, 0); - SpriteWindowSetBackgroundBottomColor(0, 1, 0); + Window.SetBackgroundTopColor(1, 0, 0); + Window.SetBackgroundBottomColor(0, 1, 0); } else { logo.original_image = ImageNew("logo_mandriva.png"); background.original_image = ImageNew("background.png"); - SpriteWindowSetBackgroundTopColor(0.234, 0.43, 0.705); - SpriteWindowSetBackgroundBottomColor(0.16, 0.25, 0.44); + Window.SetBackgroundTopColor(0.234, 0.43, 0.705); + Window.SetBackgroundBottomColor(0.16, 0.25, 0.44); anim.image= ImageNew("animation.png"); anim.original_image= anim.image.Scale(anim.target_width, anim.target_width); anim.sprite = SpriteNew(); - SpriteSetImage(anim.sprite, RotatedImage (0)); - SpriteSetX (anim.sprite, (SpriteWindowGetWidth() - RotatedImage(0).GetWidth()) / 2); - SpriteSetY (anim.sprite, SpriteWindowGetHeight() * 0.82); + anim.sprite.SetImage(RotatedImage (0)); + anim.sprite.SetX((Window.GetWidth() - RotatedImage(0).GetWidth()) / 2); + anim.sprite.SetY(Window.GetHeight() * 0.82); anim.angle = 0; anim.index = 0; motif.original_image = ImageNew("motif.png"); - motif.image = motif.original_image.Scale(motif.original_image.GetWidth() * SpriteWindowGetWidth() / ImageGetWidth(background.original_image), ImageGetHeight(motif.original_image) * SpriteWindowGetHeight() / ImageGetHeight(background.original_image)); + motif.image = motif.original_image.Scale(motif.original_image.GetWidth() * Window.GetWidth() / background.original_image.GetWidth(), motif.original_image.GetHeight() * Window.GetHeight() / background.original_image.GetHeight()); motif.sprite = SpriteNew(); - SpriteSetImage(motif.sprite, motif.image); - SpriteSetOpacity(motif.sprite, 0); - SpriteSetY(motif.sprite, (SpriteWindowGetHeight() - ImageGetHeight(motif.image)) / 2); - if (PlymouthGetMode() == "shutdown") { + motif.sprite.SetImage(motif.image); + motif.sprite.SetOpacity(0); + motif.sprite.SetY((Window.GetHeight() - motif.image.GetHeight()) / 2); + if (Plymouth.GetMode() == "shutdown") { motif.opacity = 1; } else { @@ -48,48 +48,45 @@ else { } } -ratio = ImageGetWidth(logo.original_image) / ImageGetHeight(logo.original_image); +ratio = logo.original_image.GetWidth() / logo.original_image.GetHeight(); reduction = 0.4; -logo.image = ImageScale(logo.original_image, reduction * SpriteWindowGetWidth() , reduction / ratio * SpriteWindowGetWidth()); +logo.image = logo.original_image.Scale(reduction * Window.GetWidth() , reduction / ratio * Window.GetWidth()); logo.sprite = SpriteNew(); -SpriteSetImage(logo.sprite, logo.image); +logo.sprite.SetImage(logo.image); logo.opacity_angle = 0; -SpriteSetX (logo.sprite, ( SpriteWindowGetWidth() - ImageGetWidth(logo.image)) / 2); -SpriteSetY (logo.sprite, 50); +logo.sprite.SetX(( Window.GetWidth() - logo.image.GetWidth()) / 2); +logo.sprite.SetY(50); -background.image = ImageScale (background.original_image, SpriteWindowGetWidth() , SpriteWindowGetHeight()); +background.image = background.original_image.Scale( Window.GetWidth() , Window.GetHeight()); background.sprite = SpriteNew(); -SpriteSetImage(background.sprite, background.image); -SpriteSetPosition (background.sprite, 0, 0, -10); +background.sprite.SetImage(background.image); +background.sprite.SetPosition(0, 0, -10); sprite_prompt = SpriteNew(); - - - fun refresh_callback () { if (status == "normal") { anim.index += 1; anim.index %= anim.imagecount; - SpriteSetImage(anim.sprite, RotatedImage (anim.index)); - SpriteSetOpacity (anim.sprite, 1); - SpriteSetOpacity (motif.sprite, motif.opacity); + anim.sprite.SetImage(RotatedImage (anim.index)); + #anim.sprite.SetOpacity (1); + motif.sprite.SetOpacity(motif.opacity); } else { - SpriteSetOpacity (anim.sprite, 0); - SpriteSetOpacity (motif.sprite, 0); + anim.sprite.SetOpacity(0); + motif.sprite.SetOpacity(0); } } -if (PlymouthGetMode() != "suspend" && PlymouthGetMode() != "resume") { - PlymouthSetRefreshFunction (refresh_callback); +if (Plymouth.GetMode() != "suspend" && Plymouth.GetMode() != "resume") { + Plymouth.SetRefreshFunction (refresh_callback); } -#----------------------------------------- Dialogue -------------------------------- +#----------------------------------------- Dialog -------------------------------- status = "normal"; @@ -105,28 +102,28 @@ fun dialog_setup() entry.image = ImageNew("entry.png"); box.sprite = SpriteNew(); - SpriteSetImage(box.sprite, box.image); - box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth (box.image)/2; - box.y = SpriteWindowGetHeight() / 2 - ImageGetHeight(box.image)/2; + box.sprite.SetImage(box.image); + box.x = Window.GetWidth() / 2 - box.image.GetWidth()/2; + box.y = Window.GetHeight() / 2 - box.image.GetHeight()/2; box.z = 10000; - SpriteSetPosition(box.sprite, box.x, box.y, box.z); + box.sprite.SetPosition(box.x, box.y, box.z); lock.sprite = SpriteNew(); - SpriteSetImage(lock.sprite, lock.image); - lock.x = box.x + ImageGetWidth(box.image)/2 - (ImageGetWidth(lock.image) + ImageGetWidth(entry.image)) / 2; - lock.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(lock.image)/2; + lock.sprite.SetImage(lock.image); + lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2; + lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2; lock.z = box.z + 1; - SpriteSetPosition(lock.sprite, lock.x, lock.y, lock.z); + lock.sprite.SetPosition(lock.x, lock.y, lock.z); entry.sprite = SpriteNew(); - SpriteSetImage(entry.sprite, entry.image); - entry.x = lock.x + ImageGetWidth(lock.image); - entry.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(entry.image)/2; + entry.sprite.SetImage(entry.image); + entry.x = lock.x + lock.image.GetWidth(); + entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2; entry.z = box.z + 1; - SpriteSetPosition(entry.sprite, entry.x, entry.y, entry.z); + entry.sprite.SetPosition(entry.x, entry.y, entry.z); prompt_sprite = SpriteNew(); - SpriteSetPosition(prompt_sprite, box.x, box.y - 20, box.z); + prompt_sprite.SetPosition(box.x, box.y - 20, box.z); global.dialog.box = box; global.dialog.lock = lock; @@ -138,13 +135,13 @@ fun dialog_setup() fun dialog_opacity(opacity) { - SpriteSetOpacity (dialog.box.sprite, opacity); - SpriteSetOpacity (dialog.lock.sprite, opacity); - SpriteSetOpacity (dialog.entry.sprite, opacity); - SpriteSetOpacity (dialog.prompt_sprite, opacity); + dialog.box.sprite.SetOpacity(opacity); + dialog.lock.sprite.SetOpacity(opacity); + dialog.entry.sprite.SetOpacity(opacity); + dialog.prompt_sprite.SetOpacity(opacity); for (index = 0; dialog.bullet[index]; index++) { - SpriteSetOpacity(dialog.bullet[index].sprite, opacity); + dialog.bullet[index].sprite.SetOpacity(opacity); } } @@ -162,26 +159,26 @@ fun display_password_callback (prompt, bullets) dialog_setup(); else dialog_opacity(1); - SpriteSetOpacity(motif.sprite, 0); - SpriteSetOpacity(anim.sprite, 0); + motif.sprite.SetOpacity(0); + anim.sprite.SetOpacity(0); - SpriteSetImage(dialog.prompt_sprite, ImageText(prompt, 1.0, 1.0, 1.0)); + dialog.prompt_sprite.SetImage(ImageText(prompt, 1.0, 1.0, 1.0)); for (index = 0; dialog.bullet[index] || index < bullets; index++) { if (!dialog.bullet[index]) { dialog.bullet[index].sprite = SpriteNew(); - SpriteSetImage(dialog.bullet[index].sprite, dialog.bullet_image); - dialog.bullet[index].x = dialog.entry.x + index * ImageGetWidth(dialog.bullet_image); - dialog.bullet[index].y = dialog.entry.y + ImageGetHeight(dialog.entry.image) / 2 - ImageGetHeight(dialog.bullet_image) / 2; + dialog.bullet[index].sprite.SetImage(dialog.bullet_image); + dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth(); + dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2; dialog.bullet[index].z = dialog.entry.z + 1; - SpriteSetPosition(dialog.bullet[index].sprite, dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); + dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); } if (index < bullets) - SpriteSetOpacity(dialog.bullet[index].sprite, 1); + dialog.bullet[index].sprite.SetOpacity(1); else - SpriteSetOpacity(dialog.bullet[index].sprite, 0); + dialog.bullet[index].sprite.SetOpacity(0); } } @@ -189,62 +186,72 @@ fun display_message_callback (prompt) { prompt = ImageText(prompt,1.0, 1.0, 1.0); -SpriteSetImage(sprite_prompt, prompt); -SpriteSetPosition(sprite_prompt, (SpriteWindowGetWidth() - ImageGetWidth(prompt)) / 2, SpriteWindowGetHeight() * 0.93, 2); +sprite_prompt.SetImage(prompt); +sprite_prompt.SetPosition((Window.GetWidth() - prompt.GetWidth()) / 2, Window.GetHeight() * 0.93, 2); } /* instantiate dialog at startup, to ensure all icons are loaded in memory before initrd is unmounted, in case /usr isn't mounted yet */ dialog_setup(); dialog_opacity(0); -PlymouthSetDisplayNormalFunction(display_normal_callback); -PlymouthSetDisplayPasswordFunction(display_password_callback); -PlymouthSetMessageFunction(display_message_callback); +Plymouth.SetDisplayNormalFunction(display_normal_callback); +Plymouth.SetDisplayPasswordFunction(display_password_callback); +Plymouth.SetMessageFunction(display_message_callback); #----------------------------------------- Progress Bar -------------------------------- -if (PlymouthGetMode() == "suspend" || PlymouthGetMode() == "resume") { +if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") { progress_box.original_image = ImageNew("progress_box_background.png"); - progress_box.image = ImageScale(progress_box.original_image, SpriteWindowGetWidth() * 0.44, ImageGetHeight(progress_box.original_image)); + progress_box.image = progress_box.original_image.Scale(Window.GetWidth() * 0.44, progress_box.original_image.GetHeight()); progress_box.edge = ImageNew("progress_box_edge.png"); progress_box.left_edge_sprite = SpriteNew(); progress_box.right_edge_sprite = SpriteNew(); progress_box.sprite = SpriteNew(); - SpriteSetImage(progress_box.sprite, progress_box.image); - SpriteSetImage(progress_box.left_edge_sprite, progress_box.edge); - SpriteSetImage(progress_box.right_edge_sprite, progress_box.edge); + progress_box.sprite.SetImage(progress_box.image); + progress_box.left_edge_sprite.SetImage(progress_box.edge); + progress_box.right_edge_sprite.SetImage(progress_box.edge); - progress_box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth(progress_box.image) / 2; - progress_box.y = SpriteWindowGetHeight() * 0.86 - ImageGetHeight(progress_box.image) / 2; + progress_box.x = Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2; + progress_box.y = Window.GetHeight() * 0.86 - progress_box.image.GetHeight() / 2; - SpriteSetPosition(progress_box.sprite, progress_box.x, progress_box.y, 0); - SpriteSetPosition(progress_box.left_edge_sprite, progress_box.x-1, progress_box.y, 0); - SpriteSetPosition(progress_box.right_edge_sprite, progress_box.x + ImageGetWidth(progress_box.image) , progress_box.y, 0); + progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0); + progress_box.left_edge_sprite.SetPosition(progress_box.x-1, progress_box.y, 0); + progress_box.right_edge_sprite.SetPosition(progress_box.x + progress_box.image.GetWidth() , progress_box.y, 0); progress_bar.original_image = ImageNew("progress_bar.png"); progress_bar.sprite = SpriteNew(); - SpriteSetPosition(progress_bar.sprite, progress_box.x + 1, progress_box.y + 2, 1); + progress_bar.sprite.SetPosition(progress_box.x + 1, progress_box.y + 2, 1); } fun progress_callback (duration, progress) { -if (PlymouthGetMode() == "suspend" || PlymouthGetMode() == "resume") { - new_width = (ImageGetWidth (progress_box.image) - 2) * progress; - if (ImageGetWidth (progress_bar.image) != MathInt (new_width)) +if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") { + new_width = (progress_box.image.GetWidth() - 2) * progress; + if (progress_bar.image.GetWidth() != Math.Int (new_width)) { - progress_bar.image = ImageScale(progress_bar.original_image, new_width, ImageGetHeight(progress_bar.original_image)); - SpriteSetImage (progress_bar.sprite, progress_bar.image); + progress_bar.image = progress_bar.original_image.Scale(new_width, progress_bar.original_image.GetHeight()); + progress_bar.sprite.SetImage(progress_bar.image); } } - if (PlymouthGetMode() == "shutdown") { + if (Plymouth.GetMode() == "shutdown") { motif.opacity = 1 - progress; } else { motif.opacity = progress; -} + } + } +Plymouth.SetBootProgressFunction(progress_callback); - +#----------------------------------------- Quit -------------------------------- + +fun quit_callback () +{ + anim.sprite.SetOpacity (0); + if (Plymouth.GetMode() == "shutdown") { + motif.sprite.SetOpacity(0); } +} + +Plymouth.SetQuitFunction(quit_callback); -PlymouthSetBootProgressFunction(progress_callback); |